Twisted Shadows — Free Text-Based Multi-User Dungeon (MUD)

Seek the God Keys. Reclaim the throne of Orion.

Connect

Twisted Shadows is a free text-based multi-user dungeon (MUD) you play over telnet — in the spirit of classic MUDs and BBS door games. Download a client, connect, and step into the wilds.

Host
http://www.twistedshadows.com
Port
1450

New here? Read the beginner FAQ or join us on Discord.

Download MUSHclient - Windows Client

Download mudlet - Windows and Mac Clients

About the Game

Twisted Shadows is a text-based multi-user dungeon steeped in the fall of the Last Great Kingdom. Choose your race, rise as a Lord, and hunt the scattered God Keys — relics the Elder Gods cast across the world when Orion’s gates were sealed. Only those of proven worth may sit the throne again.

Explore misted wilds, forge alliances or rivalries, and write your own legend in a living realm of players chasing the same prize: the crown of Orion.

  • A continent-scale world — a million rooms of jungle, desert, tundra, swamp, mountain, and open sea
  • Hundreds of dungeons — scattered across the map, each with its own boss, chests, and dangerous creatures
  • Nine classes — Barbarian, Mage, Ranger, Paladin, Cleric, Antipaladin, Warlock, Outlander, Samurai
  • Party up and conquer — group with friends and delve into dungeons like the Jeweler’s Vault and the Reliquaries
  • Deep combat — dual-hand techniques, masteries, passive skills, cast spells, mounted and aerial combat, transmogrifications, and war mantles
  • Tame the wild — calm and tame beasts, ride mounts, hatch familiars, raise a menagerie
  • Craft legendary gear — crafting stations, blueprints, alchemy, trophy sets, and deepforge metals
  • Build a home, raise an army — from a home to a castle. unlock barracks, chapels, shops, raise armies and manage living townsfolk
  • Command the seas — buy ships, name your hull, crew cannons, and raid rival vessels
  • Player kingdoms and war — claim castles, tax the land, and lay siege on your enemies’ keeps
  • Join an Order — class-specific brotherhoods with trials, ranks, halls, and signature powers
  • Guilds that grow — donate, upgrade your charter, and erect a guild hall
  • Faith and gods — follow a deity for blessings, or found your own religion
  • Ascend — rise from mortal to demigod, then to a true God or Titan with followers of your own
  • Living world — random encounters, world events, questing beasts, and a realm news chronicle
  • Justice and infamy — bounties, jails, town guards, and player-set contracts
  • Secrets everywhere — port keys, hexloom puzzles, god keys, planar rifts, and the Last Castle await the worthy

The Last Great Kingdom

There was a time, long ago, when one kingdom ruled all the lands. Stories were told of great battles and of fearless warriors who waged war across the continents with a single vision burning in their hearts and minds: victory. Legends tell of how the Great Kingdoms turned upon one another in bloody conquest, pillaging and plundering all they overcame, until every one of them was vanquished save a single throne. The victor was the Kingdom of Orion, remembered ever after as the Last Great Kingdom.

In the years that followed, the Kingdom of Orion came to stand for the delicate balance between the races, a peace that would hold for a thousand years. No longer was royalty dictated by the bloodline of a single lineage. Delegates of every race, wishing in time to govern lands of their own, were granted Lordship by the King. They answered still to the crown of Orion, but each now held manors and castles to command as they saw fit. It was a great age of peace.

King William was the last ruler of Orion, and he ruled the kingdom as magnificently as his father before him. The Old Gods, better known as the Elder Gods, were well pleased with him and with his fathers before him, and so each Elder bestowed upon the King a God Key. Forged by the Elders themselves, the keys held mystical powers unknown to any other relic in creation, and each power was a reflection of the virtue its maker deemed worthy of one fit to rule all the lands.

The King had but a lovely Queen to share his kingdom with, and no children were ever born of their union — no natural heir to the throne. It was not until King William and his Queen met their untimely demise that the feuding of the races began. The delegates of each race quarreled over who the rightful successor should be, and the Lords of the outlying lands proclaimed themselves Kings. The Gods looked upon the disputes for the throne, driven by self-centered greed and ambition, and their anger grew.

At last the Elders came down among the arrogant, quarreling races, wrathful that hearts could turn so cold. They declared that only a ruler of proven worth would ever again sit over the greatest kingdom of all time. Then the Gods swept every living being from the lands of Orion, and her gates were sealed.

Whosoever bears the Keys of the Gods, so shall they sit upon the throne of Orion and rule.

— The Elder God of Chaos

He lifted the God Keys into the air and cast them across the sky, to fall where they would in the far corners of the world.

The gates of Orion have been sealed ever since. Somewhere in the wilds the God Keys lie waiting to be found — and with them, the throne of the Last Great Kingdom.

Realm News

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